Tactical Command Floor
Sojourn :: Game :: UCV Sojourn
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Tactical Command Floor
Located directly above the airlock, and below the pilothouse, the Tactical Command Floor has a 54' holographic table capable of rendering and projecting the ship's current situation in 3 dimensions. Most tactical decisions are made here, then relayed to the pilothouse above. The TacComm also has large sleeping quarters for officers who prefer to be close to the helm at all times.
Last edited by Chronos on Sat Jul 03, 2010 2:45 pm; edited 1 time in total
Chronos- Timekeeper
- Posts : 567
Join date : 2009-05-04
Re: Tactical Command Floor
Noble Team was assembled around the holo-table on the command deck.
After several minutes of debate, the newly christened Recovery Agents agreed on their first mission: travel to the moon Alpha, and locate Agent PC.
Aaron typed in the Colonel's comm-code to the holotable. He voice filled the tactical command room.
"So you've decided?" He asked.
"Yes sir. We're heading to Alpha to look for Agent PC."
"Good... listen, you're also receiving a new arrival. It's Agent Nepal, from Eagle Team. He'll be coming aboard soon. The Director thought it would be wise to have a standard Agent to... watch over you. He has Freelancer armor, but no AI.
Whats more is your equipment. Besides military training and operations, one of Freelancer's prime directives was to test special equipment, armor, and AI. Due to this 'situation', we will not be issuing you gear, and certainly no AI. This will make you smaller targets against the current threat. However, we have written up some plans for exo-skeleton suits that will suit each of your personal needs. The parts necessary for them are hard to find, however. We will attach a list with all the required pieces and put it in the ship logs.
Finally here are some important notes: your ship will be passing under many names. You official hailing is Unified Coalition Vessel Sojourn. For top priority clearance, refer to your ship as Recovery One. Finally, if you want to pass through a system unnoticed, or pose as an illegal vessel, refer to the ship as Merchant Transport Ship Sojourn, or Private Vessel Sojourn, respectively.
Now, go ahead, find your quarters ,and make your preparations. Good luck."
After several minutes of debate, the newly christened Recovery Agents agreed on their first mission: travel to the moon Alpha, and locate Agent PC.
Aaron typed in the Colonel's comm-code to the holotable. He voice filled the tactical command room.
"So you've decided?" He asked.
"Yes sir. We're heading to Alpha to look for Agent PC."
"Good... listen, you're also receiving a new arrival. It's Agent Nepal, from Eagle Team. He'll be coming aboard soon. The Director thought it would be wise to have a standard Agent to... watch over you. He has Freelancer armor, but no AI.
Whats more is your equipment. Besides military training and operations, one of Freelancer's prime directives was to test special equipment, armor, and AI. Due to this 'situation', we will not be issuing you gear, and certainly no AI. This will make you smaller targets against the current threat. However, we have written up some plans for exo-skeleton suits that will suit each of your personal needs. The parts necessary for them are hard to find, however. We will attach a list with all the required pieces and put it in the ship logs.
Finally here are some important notes: your ship will be passing under many names. You official hailing is Unified Coalition Vessel Sojourn. For top priority clearance, refer to your ship as Recovery One. Finally, if you want to pass through a system unnoticed, or pose as an illegal vessel, refer to the ship as Merchant Transport Ship Sojourn, or Private Vessel Sojourn, respectively.
Now, go ahead, find your quarters ,and make your preparations. Good luck."
Chronos- Timekeeper
- Posts : 567
Join date : 2009-05-04
Sojourn :: Game :: UCV Sojourn
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